Faith's Reward

Magic 2013
CT Min Price
CT Market Price
US Market Price
$1.36
TYPE
Instant

ABILITY
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

FLAVOR TEXT
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune

ILLUSTRATOR
Raymond Swanland

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

RULINGS
  • 2012-07-01 You choose what an Aura card put onto the battlefield this way will enchant. You can’t choose any permanent cards entering the battlefield at the same time as that Aura. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
  • 2012-07-01 Permanent spells that were countered earlier in the turn never entered the battlefield, so they won’t return to the battlefield because of Faith’s Reward.
  • 2012-07-01 A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren’t permanent cards).
  • 2012-07-01 Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player’s graveyard from the battlefield will likewise stay in the graveyard.
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